class LevelTitle extends Level { boolean done = false; void setup(PApplet mainApplet){ super.setup(mainApplet); world.setGravity(0,100); Flower f = new Flower (185,300,9,100000); world.add(f); registerDropletCollider(f); registerEveryTicker(f); } float duh; void draw(){ super.draw(); fill(255,180+40*(sin(duh))); duh+=.14; text("sprinkle",330,150); } void mouseReleased(){ done = true; } boolean isDone(){ return done; } }