class LevelEnd extends Level { void setup(PApplet mainApplet){ super.setup(mainApplet); world.setGravity(0,100); imgBackdrop = loadImage("art/end_game.png"); world.remove(f); } void removeFallenDrops(){ Iterator i = drops.iterator(); while(i.hasNext()){ Droplet d = (Droplet)i.next(); world.remove(d); i.remove(); } } boolean done = false; void mouseReleased(){ done = true; } boolean isDone(){ return done; } }