splash-o-matic 2600

IMPORTING IMAGE...

what is this?

This is a graphical editor for large images that can output code ready to run on an Atari 2600.

It can generate sample code for 48px sprite-based or various Playfield images. You can even import a PNG or JPG and it will do its best to show you a monochrome version you can then re-color as needed.

(Some knowledge of batari Basic may be helpful. We recommend Atari Dev Studio for VS Code.)

Note that the generated code samples are not going to well-tuned for ROM usage etc, epecially in terms of colors.

thanks

  • Karl Garrison for making kernels
  • Random Terrain for the DPC+ template and general bB wisdom storage.

source

Fork me at github. You can also download the zip for your own personal offline use!

request

If you find this tool useful, drop me a line at kirkjerk@gmail.com or a shoutout to @kisrael at Atari Age Forums, or ping Kirk Israel on Facebook.

todo

  • description/notes of each kernel...
  • save/restore to local storage??
  • more fonts
  • undo
  • local storage for drafts (or explicit save/new?)
  • new kernel modes: PF (mirrored assym, just mirrored, etc)
  • share text tool, dynamic fonts
  • import from source code
  • pass globals into kernel functions
  • allow color changes indpendent of scanlines per pixel??
  • BUG: AssymPF1Scanline - not working right
(no promises when I'll get around to things!)

tool

start end
00
0E

font:

mode/output kernel
height: /
import image file (Web formats (JPG, PNG, etc) supported.
All files handled locally in browser.)