apply to all
background color: [
2600 v 2.2a
use your mouse to paint on the main canvas.
change scanline colors with the toggle on the side.
select current frame on the right.
you can use frame cut and paste,
view the frames as an animation, or even export to batariBASIC or ASM code!
if you are making 48-pixel wide sprites,
you might prefer the
image edit controls
show pixel size:
one line kernal
two line kernal
three line kernal
four line kernal
(will animate by shuffling through all non-blank frames)
hold each animation for
This is still really rough... doesn't yet work with batariBASIC code... but it will grab the stuff made by assembly data and use the comments at the end of each pixel line to restore color... (so comments need to be intact)
2021.03.29 Added link to splash-o-matic
2021.02.07 Added some code from Oliver Gross to handle:
code now reimports color information when importing assembly data (grabbing color comments at end of each line)
Now, with reimport code (.asm style), the player height is adapted to the actual number of lines specified by the code. No more manual adjusting the 'player size' before the import!
2008.12.24: switched some stuff around (put the color picker on the left side) and added batariBASIC generator code.
add UI and passthrough for other things SpriteMan code can customize
Maybe add "LOADING..." at top, then remove once loaded... (fat page!)
reading in data as well....
let frames have names, which should show up near the thumbnails and then in the output
visual indicator of current background frame for onionskin...POSTPONED
BUG: what happened to 'X' when rechoosing color?
BUG: frames not returning to right place after animation - have to revamp
BUG: onion skin bug in thumbnail - POSTPONED
BUG: onion skin, look at vary opaque ala Lee's suggestion - POSTPONED
BROWSER BUG: color picker takes long time to close in IE...
BROWSER BUG: Opera, color picker shows up behind other bits??
BUG: making a wide thing...thumbnails only as wide as table allows and table not bigger than the screen
show bgcolor value in right place
put bgcolor behind small versions
color rows in big and small
switch for PAL/NTSC change
collapsable control panels
make "no color" a removable button for color picker (background can't have "no color")
check for onselect or something in IE
scale of big canvas and small
need decision, keep "copy" button along with "cut" and "paste"?
"onion skin"? (show other frame as faded out background for main canvas)
bug of radio button not checked on reload(form issue?),
also click anywhere on td???
BUG: color sidebar not right when not editing one?
BUG: resizing issue when width of color sidebar changes
BUG: animation not picking up correct frames when ones skipped
generate source data
generate runnable source code
OUTPUT MORE THAN CURRENT FRAME!
do height of sprite, bgcolor and other settable parts in output code...
if bufferheight decreased, erase extra lines....
MINOR BUG: need to force frame 0 selected w/ radio button
tweak width of thumbnails so they are closer to what shows up on atari...make NTSC 5:3 and PAL 4:2?