class LevelTraining extends Level { Flower f; void setup(PApplet mainApplet){ super.setup(mainApplet); world.setGravity(0,100); Leaf c = new Leaf(200,250,0); world.add(c); registerBouncer(c,"leaf",1); registerMouseable(c); f = new Flower (185,300,8,100000); // Flower f = new Flower (380,300,9,500); world.add(f); registerDropletCollider(f); registerEveryTicker(f); } boolean isDone(){ if(f.isDone()){ return true; } return false; } }