class LevelGravity extends Level { Flower fl; void setup(PApplet mainApplet){ super.setup(mainApplet); setGrav(); fl = new Flower (380,300,8,500); world.add(fl); registerDropletCollider(fl); registerEveryTicker(fl); windSound.setGain(10); } void setGrav(){ float g = mouseY - (160); float g2 = mouseX - (width/2); world.setGravity(g2,g); } boolean isDone(){ if(fl.isDone()){ return true; } return false; } void mouseMoved(){ setGrav(); super.mouseMoved(); } }